Main Reference PaperAdaptive Mobile Cloud Computing to Enable Rich Mobile Multimedia Applications, IEEE Transactions on Multimedia, June 2013.
  • An efficient approach to enable rich multiplayer Internet games on mobile devices is Cloud Mobile Gaming (CMG). The gaming commands on a mobile device is provided by graphic rendering executed on cloud servers. This results in streaming back the video to a mobile device, but it is very challenging in real time cloud servers. The proposed rendering adaptation technique dynamically vary the richness and complexity of existing technique like graphic rendering that relies on the network constraints.

+ Description
  • An efficient approach to enable rich multiplayer Internet games on mobile devices is Cloud Mobile Gaming (CMG). The gaming commands on a mobile device is provided by graphic rendering executed on cloud servers. This results in streaming back the video to a mobile device, but it is very challenging in real time cloud servers. The proposed rendering adaptation technique dynamically vary the richness and complexity of existing technique like graphic rendering that relies on the network constraints.

  • To enable the mobile users to access video from any mobile device and platform

  • To provide an efficient offline steps that determines complexity and rendering models in advance

+ Aim & Objectives
  • To enable the mobile users to access video from any mobile device and platform

  • To provide an efficient offline steps that determines complexity and rendering models in advance

  • This technique is contributed to support other CMM applications by considering the capacity and storage resources in the Mobile Cloud

+ Contribution
  • This technique is contributed to support other CMM applications by considering the capacity and storage resources in the Mobile Cloud

  • OS : Window 7 (Cygwin) / Ubuntu 12.04 LTS 64bit.

  • Simulator: NS 2.35, Language : TCL and AWK script, (C++)

+ Software Tools & Technologies
  • OS : Window 7 (Cygwin) / Ubuntu 12.04 LTS 64bit.

  • Simulator: NS 2.35, Language : TCL and AWK script, (C++)

  • B.E / B.Tech / M.E / M.Tech

+ Project Recommended For
  • B.E / B.Tech / M.E / M.Tech

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