The longest-established academic journal that is devoted to research into teleoperation and virtual environments (3D virtual reality worlds), PRESENCE: Virtual and Augmented Reality is filled with stimulating material about fundamental research into topics such as presence, augmented reality, haptics, user interfaces, and virtual humans, and applications that range from heritage and education to training simulators, healthcare, and entertainment.
Journal Home:  Journal Homepage
Editor-in-Chief:  Thomas B Sheridan , Alois Knoll, J Edward Swan
scope: The longest-established academic journal that is devoted to research into teleoperation and virtual environments (3D virtual reality worlds), PRESENCE: Virtual and Augmented Reality is filled with stimulating material about fundamental research into topics such as presence, augmented reality, haptics, user interfaces, and virtual humans, and applications that range from heritage and education to training simulators, healthcare, and entertainment.
Print ISSN:  1054-7460
Electronic ISSN:  1531-3263
Abstracting and Indexing:  Scopus
Imapct Factor :  
Subject Area and Category:   Computer Science Computer Vision and Pattern Recognition Human-Computer Interaction Software Engineering Control and Systems Engineering
Publication Frequency:  
H Index:  93
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Q3:  Software
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Cite Score:  4.2
SNIP:  0.964
Journal Rank(SJR):  0.467
Latest Articles:   Latest Articles in Presence: Teleoperators and Virtual Environments
Guidelines for Authors: Presence: Teleoperators and Virtual Environments Author Guidelines
Paper Submissions: Paper Submissions in Presence: Teleoperators and Virtual Environments
Publisher:  MIT Press Journals
Country:  United States