IEEE Transactions on Computational Intelligence and AI in Games aims to provide a prominent forum for researchers, practitioners, and educators to publish high-quality research contributions advancing the field of computational intelligence and artificial intelligence in games. By focusing on innovative research articles, surveys, and application papers, the journal contributes significantly to the theory, methodologies, algorithms, and applications of computational intelligence in game development and analysis.
Objective:
The primary objective of IEEE Transactions on Computational Intelligence and AI in Games is to foster research and innovation at the intersection of computational intelligence and games. The journal welcomes contributions that explore novel AI techniques for game playing, procedural content generation, player modeling, game analytics, and game-based learning. It aims to bridge the gap between theoretical advancements and practical applications in game AI, providing insights into the development of intelligent systems that enhance gameplay, realism, and user experience in digital entertainment and serious games.
Interdisciplinary Approach:
IEEE Transactions on Computational Intelligence and AI in Games adopts an interdisciplinary approach, encouraging contributions that integrate AI research with gaming technologies, cognitive science, psychology, and educational sciences. The journal covers diverse interdisciplinary topics such as evolutionary computation for game design, machine learning for adaptive game AI, computational models of player behavior, AI-driven content generation in games, and applications of game AI in virtual reality and augmented reality environments. By promoting collaboration across disciplines, the journal aims to advance the state of the art in computational intelligence techniques and their applications in diverse gaming scenarios.
Impact:
The impact of IEEE Transactions on Computational Intelligence and AI in Games is significant in both academic research and practical applications. By publishing rigorous research articles and application papers, the journal contributes to the development of AI technologies that enhance gameplay, entertainment, and educational experiences in digital games. The journals publications inform the design of new AI algorithms, architectures, and frameworks that address complex challenges in game development, simulation, and interactive storytelling. The emphasis on high-quality research and practical relevance ensures that the journals contributions support the continuous evolution and adoption of AI technologies in the gaming industry and related domains.
Significance:
IEEE Transactions on Computational Intelligence and AI in Games holds significant importance for researchers, educators, practitioners, and developers involved in AI, game development, and interactive digital media. The journals contributions include advancing theoretical frameworks, exploring new applications of computational intelligence in games, and addressing practical challenges in AI-driven game design and development. By providing insights into the latest developments, emerging trends, and best practices in game AI, the journal serves as a valuable resource for understanding the impact of AI technologies on digital entertainment, education, and simulation. It supports the continuous advancement of knowledge and innovation in the field of computational intelligence and AI applications in games.
Journal Home:  Journal Homepage
Editor-in-Chief:  Graham Kendall
scope:
The IEEE Transactions on Computational Intelligence and AI in Games is a prestigious journal that focuses on the theoretical and applied aspects of computational intelligence techniques in the field of games. It covers a wide range of topics related to the application of computational intelligence, artificial intelligence, and machine learning techniques in game development, analysis, and optimization. Key areas of interest include:
Game AI Algorithms:
Development and analysis of AI algorithms for game playing, including search algorithms, heuristic search, Monte Carlo methods, reinforcement learning, and planning techniques.
Adaptive Game AI:
Techniques for creating adaptive and intelligent game agents, adaptive game difficulty adjustment, dynamic game content generation, and player modeling.
Interactive Narrative and Storytelling:
Computational approaches to interactive storytelling, narrative generation, character behavior modeling, and emotional AI in games.
Procedural Content Generation:
Methods for generating game content procedurally, including terrain generation, level design, item placement, and virtual world generation.
Player Experience Modeling:
Models and metrics for evaluating player experience, player satisfaction, engagement, immersion, and enjoyment in games.
Game Analytics:
Applications of AI techniques in game analytics, player behavior analysis, data-driven game design, predictive modeling, and game telemetry.
Multi-agent Systems in Games:
Development and analysis of multi-agent systems, cooperative and competitive multi-agent interactions, negotiation strategies, and team coordination in games.
AI and Serious Games:
Applications of AI in serious games, educational games, health games, training simulations, and other application domains.
AI Ethics and Fairness in Games:
Ethical considerations in AI development for games, fairness in AI decision-making, bias mitigation, transparency, and accountability in game AI.
AI and Game Design:
Integration of AI techniques in game design, game balancing, procedural narrative design, game mechanics optimization, and game user research.
Print ISSN:  1943-068X
Electronic ISSN:  1943-0698
Abstracting and Indexing:  Science Citation Index Expanded, Scopus.
Imapct Factor 2023:  1.588
Subject Area and Category:  Computer Sciences, Electronics and Telecommunications, Industrial Engineering, Mathematics
Publication Frequency:  Quarterly
H Index:  0
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Cite Score:  4.6
SNIP:  0
Journal Rank(SJR):  0.285
Latest Articles:   Latest Articles in IEEE Transactions on Computational Intelligence and Ai in Games
Guidelines for Authors: IEEE Transactions on Computational Intelligence and Ai in Games Author Guidelines
Publisher:  IEEE
Country:   USA