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Virtual Reality - Springer Nature | 2023 Impact Factor:4.2 | Cite Score:8.3 | Q1

Virtual Reality Journal

Impact Factor and Journal Rank of Virtual Reality

About:

The Virtual Reality Journal is a peer-reviewed publication by Springer Nature dedicated to the advancement of research and development in the field of virtual reality (VR). The journal covers a wide range of topics, including the design, implementation, and evaluation of VR systems and applications. It serves as a platform for scholars, researchers, and practitioners to publish original research articles, reviews, and case studies that push the boundaries of VR technology and its applications.

Objective: The primary objective of the Virtual Reality Journal is to promote research and innovation in virtual reality. The journal aims to explore theories, methodologies, algorithms, and applications that enhance the user experience and functionality of VR systems. By publishing high-quality research, the journal seeks to address the challenges and opportunities in developing immersive and interactive VR technologies for various fields.

Interdisciplinary Focus: The Virtual Reality Journal adopts an interdisciplinary approach, welcoming contributions from various fields related to virtual reality. This includes, but is not limited to, areas such as computer science, engineering, psychology, cognitive science, and human-computer interaction. The journal encourages research that bridges the gap between theoretical developments and practical applications, fostering collaboration and innovation across disciplines. This interdisciplinary perspective helps in developing advanced VR solutions that address real-world challenges in diverse areas such as healthcare, education, entertainment, and training.

Global Reach and Impact: With a broad international readership and authorship, the Virtual Reality Journal has a global reach and impact. Its publications contribute to the dissemination of knowledge and advancements in virtual reality worldwide. The journal content influences both academic research and practical applications, driving progress in areas such as immersive simulations, interactive training systems, virtual prototyping, and therapeutic VR.

High Standards and Rigorous Review: Maintaining high academic standards, the Virtual Reality Journal conducts a rigorous peer-review process. Each submitted manuscript undergoes thorough evaluation by experts in the field to ensure the quality, originality, and scientific rigor of the research. This stringent review process upholds the integrity and reputation of the journal, ensuring that only high-quality and impactful research is published.

Significance: The Virtual Reality Journal plays a significant role in advancing research and practice in the field of virtual reality. By providing a platform for the publication of cutting-edge research findings, the journal contributes to the growth of knowledge and innovation in VR technologies and applications. It serves as an essential resource for researchers, practitioners, educators, and students interested in understanding and leveraging virtual reality to create immersive and transformative experiences across various domains.

Journal Home:  Journal Homepage

Editor-in-Chief:  Robert D. Macredie

scope: The Virtual Reality journal, published by Springer Nature, is a leading peer-reviewed publication dedicated to the research and development of virtual reality (VR) technologies and their applications. The journal provides a platform for researchers, practitioners, and scholars to present their latest findings, innovations, and theoretical advancements in the field of virtual reality. It covers a wide range of topics that encompass the design, development, implementation, and evaluation of VR systems and applications. Here is an overview of its key focus areas and scope:

1. VR Systems and Architectures:
Research on the design and development of VR hardware and software systems.
Advancements in VR architectures, including immersive displays, tracking systems, and haptic interfaces.

2. Human-Computer Interaction in VR:
Exploration of user interaction techniques and interfaces for VR environments.
Research on usability, user experience, and ergonomic design in VR systems.

3. VR Applications:
Advancements in the application of VR technologies across various domains such as healthcare, education, entertainment, and industry.
Research on the use of VR for training, simulation, therapy, and virtual prototyping.

4. Augmented Reality and Mixed Reality:
Exploration of augmented reality (AR) and mixed reality (MR) technologies and their integration with VR.
Research on AR and MR applications, interaction techniques, and user experiences.

5. VR Content Creation and Management:
Advancements in techniques and tools for creating, managing, and distributing VR content.
Research on 3D modeling, animation, and virtual environment generation.

6. Perception and Cognition in VR:
Exploration of perceptual and cognitive aspects of VR experiences.
Research on how users perceive, navigate, and interact within virtual environments.

7. Social and Collaborative VR:
Advancements in VR systems that support social interaction and collaboration among users.
Research on multi-user VR environments, communication tools, and collaborative tasks in VR.

8. VR Evaluation and Metrics:
Exploration of methodologies for evaluating the effectiveness and impact of VR systems and applications.
Research on performance metrics, usability testing, and user studies in VR.

9. VR and Artificial Intelligence:
Advancements in the integration of artificial intelligence (AI) with VR systems.
Research on AI-driven VR applications, intelligent agents, and adaptive VR environments.

10. Ethical and Societal Implications of VR:
Exploration of the ethical, societal, and cultural implications of VR technologies.
Research on privacy, security, accessibility, and the long-term impact of VR on society.

Print ISSN:   1359-4338

Electronic ISSN:  1434-9957

Abstracting and Indexing:  Science Citation Index Expanded, Scopus

Imapct Factor 2023:  4.2

Subject Area and Category:  Computer Sciences

Publication Frequency:  Quarterly

H Index:  64

Best Quartile:

Q1:  Computer Graphics and Computer-Aided Design

Q2:  

Q3:  

Q4:  

Cite Score:  8.3

SNIP:  2.008

Journal Rank(SJR):  1.354

Latest Articles:   Latest Articles in Virtual Reality

Guidelines for Authors: Virtual Reality Author Guidelines

Publisher:  Springer

Country:  USA