Computers & Graphics publishes high-quality research on the theory, methodologies, techniques, and applications of computer graphics. The journal covers a broad spectrum of topics within the field, including visual computing, rendering, modeling, animation, and visualization.
Objectives
The primary objectives of the journal are:
Advancing Graphics Theory: To contribute to the theoretical foundations of computer graphics.
Innovative Techniques: To present novel methods and techniques for creating, processing, and displaying graphical data.
Applications: To demonstrate the application of computer graphics in various domains such as entertainment, science, education, and engineering.
Interdisciplinary Research: To encourage interdisciplinary research and collaboration that extends the boundaries of computer graphics.
Key Topics Covered
Rendering Techniques: Methods for generating images from models, including ray tracing, rasterization, and global illumination.
Modeling and Simulation: Techniques for creating and simulating virtual objects and environments.
Animation: Methods for creating motion and dynamics in virtual objects and characters.
Visualization: Techniques for visual representation of data to enhance understanding and insight.
Virtual Reality (VR) and Augmented Reality (AR): Development and application of VR and AR technologies.
Human-Computer Interaction (HCI): Studies on the interaction between humans and computer graphics systems.
Computer-Aided Design (CAD): Tools and methods for designing objects and systems using computer graphics.
Impact and Significance
Computers & Graphics contributes significantly to:
Advancing Computer Graphics Research: By publishing state-of-the-art research and innovative developments in the field of computer graphics.
Practical Applications: By showcasing the impact and application of computer graphics in various industries such as film, gaming, healthcare, and education.
Technological Innovation: By promoting the development of new graphics technologies and techniques.
Community Building: By fostering collaboration and knowledge exchange among researchers, developers, and practitioners in computer graphics and related fields.
Journal Home:  Journal Homepage
Editor-in-Chief:  Joaquim Jorge
scope:
Computers and Graphics is an international journal that serves as a primary source for researchers and practitioners in the field of computer graphics. The journal publishes high-quality research articles, state-of-the-art reviews, and innovative application papers covering all aspects of computer graphics and its applications.
Computers and Graphics covers a wide range of topics, including:
Rendering: Techniques and algorithms for realistic and non-realistic rendering, shading, and illumination.
Modeling: Methods for geometric modeling, shape representation, and computational geometry.
Animation: Advances in character animation, motion capture, and simulation of natural phenomena.
Visualization: Data visualization, scientific visualization, and visual analytics.
Virtual Reality (VR) and Augmented Reality (AR): Development and application of VR and AR technologies.
Human-Computer Interaction (HCI): Interaction techniques, user interfaces, and usability studies in graphics applications.
Computer-Aided Design (CAD): Innovations in CAD systems and methodologies.
Image Processing: Techniques for image synthesis, analysis, and manipulation.
Print ISSN:  0097-8493
Electronic ISSN:  1873-7684
Abstracting and Indexing:  Science Citation Index Expanded, Scopus.
Imapct Factor 2023:  2.50
Subject Area and Category:  Computer Sciences, Industrial Engineering
Publication Frequency:  Bimonthly
H Index:  82
Q1:  Engineering (miscellaneous)
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Cite Score:  5.3
SNIP:  0.983
Journal Rank(SJR):  0.791
Latest Articles:   Latest Articles in Computers and Graphics
Guidelines for Authors: Computers and Graphics Author Guidelines
Paper Submissions: Paper Submissions in Computers and Graphics
Publisher:  Pergamon-Elsevier Science Ltd
Country:  England