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Quality of experience assessment of games on workstations and mobile - 2020

Quality of experience assessment of games on workstations and mobile

Research paper on Quality of experience assessment of games on workstations and mobile

Research Area:  Edge Computing

Abstract:

Gaming is a growing hobby in the young generation around the world and games are played from different platforms such as personal computer (PC)/mobile applications, online server and cloud services. Quality of experience (QoE) domain used for the assessment of user experience during the playing of the game. In this paper, we assess the QoE of the game players while playing different popular games such as Need for Speed Underground II and Subway Surfers, when they play the game from PC/mobile applications and online by using PC and mobile devices. The purpose of the research is to measure the satisfaction level for game playing from a different device and source by avoiding gaming CDs and kiosks. We provide descriptive and inferential analysis of user’s data and results show users are satisfied with application-based gaming visual quality, and big-screen display and online gaming have worst ratings for visual quality due to low graphics quality.

Keywords:  
Quality of experience
Visual quality
Gaming

Author(s) Name:  Asif Ali Laghari, Khalil-ur-Rehman Laghari, Kamran Ali Memon, Muhammad Bux Soomro, Rashid Ali Laghari, Vishal Kumar

Journal name:  Entertainment Computing

Conferrence name:  

Publisher name:  Elsevier

DOI:  10.1016/j.entcom.2020.100362

Volume Information:  Volume 34, May 2020, 100362