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Computer Animation and Virtual Worlds - Wiley-Blackwell | 2024 Impact Factor:1.7 | Cite Score:2.7 | Q3

Computer Animation and Virtual Worlds Journal - Wiley-Blackwell

Impact Factor and Journal Rank of Computer Animation and Virtual Worlds

  • About: Computer Animation and Virtual Worlds serves as a forum for researchers, academics, and practitioners to publish original research articles, reviews, and application papers in the fields of computer animation and virtual worlds. By integrating theoretical insights and practical applications, the journal aims to advance the understanding and development of animation techniques and virtual environments, fostering innovation and promoting interdisciplinary collaborations.
  • Objective:
    The primary objective of Computer Animation and Virtual Worlds is to provide a leading publication venue for research that focuses on the creation, modeling, and simulation of animated content and virtual environments. The journal covers a wide range of topics including computer graphics, motion capture, real-time rendering, virtual reality, augmented reality, 3D modeling, animation techniques, interactive storytelling, and applications in entertainment, education, simulation, and training. By addressing theoretical foundations, practical implementations, and emerging trends in these fields, the journal aims to facilitate the development of innovative solutions that enhance the realism, interactivity, and usability of virtual worlds and animated content.
  • Interdisciplinary Approach:
    Computer Animation and Virtual Worlds adopts an interdisciplinary approach, encouraging contributions that integrate insights from computer science, engineering, design, psychology, and related disciplines such as artificial intelligence and human-computer interaction. The journal covers diverse interdisciplinary topics such as the development of novel animation algorithms, techniques for realistic motion capture and rendering, the psychological impact of virtual environments, and the use of AI in generating and controlling animations. By promoting collaboration across disciplines, the journal facilitates the dissemination of cutting-edge research that addresses practical challenges and enhances the development of advanced animation and virtual world technologies.
  • Impact:
    The impact of Computer Animation and Virtual Worlds is significant in advancing both theoretical foundations and practical applications in the fields of computer animation and virtual environments. By publishing rigorous research articles and application papers, the journal contributes to the development of new methodologies, algorithms, and technologies that enable more realistic and immersive virtual experiences. The journals publications inform the development of innovative solutions that address real-world challenges in areas such as entertainment, education, healthcare, and training simulations. The emphasis on high-quality research and practical relevance ensures that the journals contributions support the continuous evolution and adoption of advanced animation and virtual world technologies worldwide.
  • Significance:
    Computer Animation and Virtual Worlds holds significant importance for researchers, educators, practitioners, and decision-makers interested in advancing the fields of computer animation and virtual environments. The journals contributions include advancing theoretical frameworks, exploring new applications of animation and virtual reality technologies, and addressing practical challenges in creating realistic and interactive virtual experiences. By providing insights into the latest developments, emerging trends, and best practices in animation and virtual worlds, the journal serves as a valuable resource for fostering innovation and promoting interdisciplinary collaboration globally. It supports the continuous advancement of knowledge and technological innovation in the field of computer animation and virtual environments, facilitating the development of robust solutions that enhance the realism, interactivity, and usability of animated content and virtual worlds.

  • Editor-in-Chief:  Nadia Magnenat Thalmann

  • Scope: The Computer Animation and Virtual Worlds journal is a peer-reviewed publication that focuses on the latest advancements and research in the fields of computer animation, virtual worlds, and related technologies. Here is an overview:
  • Computer Animation:
    Research and development in computer animation techniques, including character animation, motion capture, procedural animation, physics-based animation, facial animation, and crowd simulation.
  • Virtual Worlds:
    Design, implementation, and analysis of virtual environments, virtual reality (VR), augmented reality (AR), mixed reality (MR), and immersive experiences. Topics include virtual world modeling, interaction techniques, and user experience in virtual environments.
  • 3D Modeling and Rendering:
    Techniques and tools for 3D modeling, rendering algorithms, texture mapping, shading, lighting, global illumination, and real-time rendering. Advances in realistic and non-photorealistic rendering are also covered.
  • Human-Computer Interaction (HCI):
    Studies on the interaction between humans and virtual environments, including input devices, user interfaces, haptic feedback, gesture recognition, and usability studies in VR/AR/MR contexts.
  • Game Development:
    Research related to the development of computer games, including game design, game mechanics, artificial intelligence in games, procedural content generation, and serious games (educational, training, and simulation games).
  • Simulation and Visualization:
    Methods and applications in simulation and visualization, including scientific visualization, medical visualization, urban simulation, and virtual prototyping.
  • Virtual Humans and Avatars:
    Development and application of virtual humans, avatars, and digital doubles, focusing on realism, behavior modeling, interaction, and emotional expression.
  • Augmented Reality Applications:
    Research on AR applications in various fields such as education, healthcare, entertainment, industrial training, and marketing. This includes studies on AR interfaces, marker-based and markerless AR, and AR for collaborative work.
  • Content Creation and Authoring Tools:
    Innovations in tools and frameworks for creating and authoring content for animation, VR, AR, and virtual worlds. This includes software, middleware, and hardware solutions.
  • Performance and Optimization:
    Techniques for optimizing the performance of computer animation and virtual world systems, including hardware acceleration, parallel processing, and efficient algorithms for real-time applications.
  • Latest Research Topics for PhD in Computer Science

  • Print ISSN:  1546-4261

    Electronic ISSN:  1546-427X

  • Abstracting and Indexing:  Science Citation Index Expanded, Scopus.

  • Imapct Factor 2024:  1.7

  • Subject Area and Category:  Computer Sciences

  • Publication Frequency:  Bimonthly

  • H Index:  55

  • Best Quartile:

    Q1:  

    Q2:  

    Q3:  Computer Graphics and Computer-Aided Design

    Q4:  

  • Cite Score:  2.7

  • SNIP:  0.622

  • Journal Rank(SJR):  0.321