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Computers and Education - Elsevier | 2024 Impact Factor:10.5 | Cite Score:23.7 | Q1

Computers and Education Journal - Elsevier

Impact Factor and Journal Rank of Computers and Education

  • About: Computers & Education is a highly regarded, peer-reviewed academic journal dedicated to exploring the intersection of computer technology and educational practice. Published by Elsevier, the journal serves as a critical platform for researchers, educators, and practitioners to share innovative research findings, theoretical insights, and practical applications of digital technologies in education.
  • Interdisciplinary Approach: The journal encourages interdisciplinary research, integrating insights from education, psychology, computer science, information technology, and cognitive science. This interdisciplinary focus helps in developing comprehensive approaches to leveraging technology in education.
  • High Standards and Impact: Computers & Education maintains rigorous standards of quality through a thorough peer-review process. It is highly influential in the field, with a strong impact factor and high citation rates, reflecting its importance and relevance to both academia and practice.
  • Global Reach: The journal has a broad international readership and attracts contributions from researchers and practitioners worldwide. This global perspective ensures a diverse range of topics and approaches, enhancing the journal relevance to various educational contexts.
  • Significance: It is a leading journal dedicated to exploring the role of technology in enhancing educational outcomes. Its focus on high-quality research, interdisciplinary collaboration, and global reach makes it a vital resource for advancing knowledge and practice in the field of educational technology.

  • Editor-in-Chief:  Chin-Chung Tsai

  • Scope: Computers & Education is an influential journal that focuses on the intersection of computing technology and educational practices. It aims to explore the use of digital technologies to improve teaching, learning, and educational management. The scope of the journal covers a wide array of topics related to the application of information technology in educational settings, ranging from theoretical developments to practical implementations.
  • Here are the key areas covered by the scope of Computers & Education:
  • Educational Technology: Research on the development and use of technological tools and resources to enhance teaching and learning processes. This includes studies on educational software, digital learning platforms, e-learning systems, and the integration of technology into the curriculum.
  • E-Learning and Online Education: Studies on the design, implementation, and evaluation of online learning environments. This includes research on MOOCs (Massive Open Online Courses), virtual classrooms, blended learning, and remote learning technologies.
  • Learning Analytics: Research on the collection, analysis, and interpretation of data related to learners and their contexts. This includes studies on data-driven decision-making, predictive analytics, personalized learning, and the use of learning analytics to improve educational outcomes.
  • Human-Computer Interaction (HCI) in Education: Studies on the interaction between students and educational technologies. This includes research on user interface design, usability, accessibility, and the impact of HCI on learner engagement and performance.
  • Artificial Intelligence in Education: Research on the application of AI technologies to enhance educational practices. This includes studies on intelligent tutoring systems, adaptive learning technologies, automated assessment, and the use of machine learning to support personalized learning experiences.
  • Mobile Learning: Studies on the use of mobile devices to support learning and teaching. This includes research on mobile apps for education, mobile learning strategies, the impact of mobile technology on learning outcomes, and the integration of mobile learning into traditional educational settings.
  • Gamification and Educational Games: Research on the use of game design elements and game-based learning to motivate and engage students. This includes studies on serious games, simulations, virtual reality (VR), augmented reality (AR), and the educational benefits of gamification.
  • Digital Literacy and Competency: Studies on the development of digital literacy skills among students and educators. This includes research on digital citizenship, critical thinking, information literacy, and the role of digital competencies in the modern educational landscape.
  • Latest Research Topics for PhD in Computer Science

  • Print ISSN:   2197-9987

    Electronic ISSN:  2197-9995

  • Abstracting and Indexing:  Science Citation Index Expanded, Scopus.

  • Imapct Factor 2024:  10.5

  • Subject Area and Category:  Education, Computer Sciences

  • Publication Frequency:  Monthly

  • H Index:  31

  • Best Quartile:

    Q1:  Computer Science (miscellaneous)

    Q2:  

    Q3:  

    Q4:  

  • Cite Score:  23.7

  • SNIP:  3.911

  • Journal Rank(SJR):  2.062