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Computers and Graphics: X - Elsevier | 2024 Impact Factor: 2.8 | Cite Score:3.3

Computers and Graphics: X Journal With Cite Score

Cite Score and Journal Rank of Computers and Graphics: X

  • About: Computers and Graphics: X is an open-access journal that extends the reach of the esteemed Computers & Graphics journal, focusing on high-impact research in the fields of computer graphics, visualization, and computational graphics. It covers a diverse range of topics including graphics algorithms, rendering techniques, geometric modeling, and virtual reality. The journal aims to publish cutting-edge research that advances the state of the art in computer graphics and related technologies.
  • Objective:
    The primary objective of Computers and Graphics: X is to disseminate significant research findings and innovative solutions in the domain of computer graphics and visualization. The journal seeks to explore new methodologies, technologies, and applications that push the boundaries of what is possible in computer graphics. It aims to provide a platform for researchers and practitioners to share their work and contribute to the advancement of the field.
  • Interdisciplinary Approach:
    Computers and Graphics: X embraces an interdisciplinary approach, integrating insights from computer science, mathematics, engineering, and art. This approach ensures a comprehensive examination of graphics-related challenges and innovations, bridging technical and creative aspects. By encouraging contributions from various disciplines, the journal aims to foster collaborative research and advance the development of novel graphics technologies and applications.
  • Impact:
    The journal has a notable impact on both academic research and practical applications in computer graphics. It is cited by researchers, developers, and industry professionals seeking to understand and implement the latest advancements in graphics technology. The research published in Computers and Graphics: X contributes to the development of new algorithms, tools, and techniques, influencing the design and implementation of graphics systems and applications. The journal also serves as a valuable resource for educators and students in the fields of graphics and visualization.
  • Significance:
    Computers and Graphics: X plays a crucial role in advancing the field of computer graphics by publishing high-quality research that addresses key challenges and explores new opportunities. Its contributions support the development of innovative graphics technologies and applications that enhance visual computing. The journals interdisciplinary focus and commitment to excellence make it an essential resource for anyone involved in the research, development, and application of computer graphics and visualization technologies.

  • Editor-in-Chief:  Joaquim Jorge PhD

  • Scope: Computers and Graphics: X is an open-access journal that provides a platform for research in computer graphics and its related fields. Its scope includes, but is not limited to:
  • Graphics Algorithms and Techniques: Development and optimization of algorithms for rendering, modeling, and visualization in computer graphics.
  • Interactive Graphics and User Interfaces: Design and implementation of interactive graphical systems and user interfaces, including human-computer interaction and user experience.
  • 3D Modeling and Animation: Techniques and methods for creating and manipulating three-dimensional models and animations, including procedural generation and character animation.
  • Virtual Reality (VR) and Augmented Reality (AR): Research on VR and AR technologies, including immersive environments, tracking systems, and applications in various domains.
  • Computer Vision and Image Processing: Integration of computer vision techniques with graphics, including image analysis, feature extraction, and object recognition.
  • Rendering Techniques: Advances in rendering technologies, including real-time rendering, global illumination, and physically-based rendering.
  • Geometric Modeling: Methods and algorithms for geometric representation and manipulation, including surface modeling, mesh processing, and geometric optimization.
  • Graphics Hardware and Architecture: Research on graphics hardware, including GPUs, shader programming, and hardware acceleration for graphics applications.
  • Visualization: Techniques for visualizing complex data, including scientific visualization, information visualization, and visual analytics.
  • Computational Photography: Techniques for computational photography and imaging, including image enhancement, manipulation, and fusion.
  • Animation and Simulation: Development of simulation techniques and tools for animated environments, including physical simulation and dynamics.
  • Graphics in Gaming: Research on graphics technologies and methodologies applied in video games, including game engines, graphics optimization, and visual effects.
  • Graphics and Artificial Intelligence: Integration of AI techniques with computer graphics, including machine learning for image generation, style transfer, and content creation.
  • Educational Applications of Graphics: Use of graphics technologies in educational contexts, including interactive learning tools, educational games, and virtual laboratories.
  • Graphics Standards and Formats: Development and evaluation of standards and file formats for graphics data, including interoperability and data exchange.
  • Case Studies and Applications: Practical applications and case studies showcasing the use of graphics technologies in various fields, including industry and research.
  • Theoretical Foundations: Advances in the theoretical foundations of computer graphics, including mathematical models, algorithms, and computational complexity.
  • The journal provides a forum for researchers, practitioners, and educators to publish and disseminate their work on all aspects of computer graphics and related technologies, contributing to the advancement of the field.
  • Latest Research Topics for PhD in Computer Science

  • Print ISSN:  2590-1486

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  • Abstracting and Indexing:  Scopus

  • Imapct Factor 2024:  2.8

  • Subject Area and Category:  Computer Science, Computer Graphics and Computer-Aided Design, Human-Computer Interaction, Engineering, Engineering (miscellaneous)

  • Publication Frequency:  

  • H Index:  5

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  • Cite Score:  3.3

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  • Journal Rank(SJR):  0.497