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Entertainment Computing - Elsevier | 2024 Impact Factor:2.4 | Cite Score:5.6 | Q2

Entertainment Computing Journal

Impact Factor and Journal Rank of Entertainment Computing

  • About: Entertainment Computing is a peer-reviewed journal that focuses on research and development in entertainment technology. It covers a wide range of topics related to interactive digital entertainment, including games, virtual reality (VR), augmented reality (AR), computer graphics, multimedia systems, and user interfaces.
  • Objective:
    The journal aims to explore the integration of technology and entertainment, fostering innovations that enhance user experience in digital entertainment. It provides a platform for researchers, developers, and practitioners to share their findings and advancements in this rapidly evolving field.
  • Focus Areas:
    The journal covers various aspects of entertainment computing, including: Video games and interactive storytelling Virtual and augmented reality applications Computer graphics and animation Multimedia systems and applications Human-computer interaction in entertainment Serious games and gamification Social and mobile gaming Cognitive and emotional aspects of entertainment technology
  • Impact:
    Entertainment Computing contributes to advancing the state of interactive entertainment through scholarly research and practical applications. It influences the development of new technologies, methodologies, and user-centered design approaches in the entertainment industry.
  • Significance:
    The journal significance lies in its role as a leading publication for researchers, developers, and professionals interested in the convergence of technology and entertainment. It promotes interdisciplinary collaboration and innovation in creating engaging, immersive, and meaningful entertainment experiences.

  • Editor-in-Chief:  R. Nakatsu

  • Scope: The journal covers a wide range of topics, including but not limited to:
  • Interactive Entertainment: Design, development, and evaluation of interactive games, virtual reality (VR), augmented reality (AR), and mixed reality (MR) experiences.
  • Game Design and Development: Innovations in game mechanics, storytelling, artificial intelligence (AI) in games, procedural content generation, and player experience.
  • Social and Online Media: Analysis of social media platforms, online communities, streaming services, and their impact on digital entertainment.
  • Emerging Technologies: Exploration of new technologies such as wearable devices, haptics, motion tracking, and immersive technologies for entertainment purposes.
  • User Experience and Human-Computer Interaction (HCI): Studies on user interface design, usability, accessibility, and user engagement in digital entertainment.
  • Entertainment Applications: Applications of entertainment computing in education, health, cultural heritage, advertising, and other domains.
  • Artificial Intelligence and Machine Learning: AI and machine learning techniques applied to content creation, personalization, recommendation systems, and adaptive gameplay.
  • Virtual Characters and Avatars: Research on virtual agents, avatars, digital actors, and their roles in interactive storytelling and social interactions.
  • Ethics and Social Impact: Ethical considerations, societal impacts, and policy implications of entertainment technologies and media.
  • Latest Research Topics for PhD in Computer Science

  • Print ISSN:  18759521

    Electronic ISSN:  

  • Abstracting and Indexing:  Scopus, Science Citation Index Expanded

  • Imapct Factor 2024:  2.4

  • Subject Area and Category:   Computer Science, Computer Science Applications, Human-Computer Interaction, Software

  • Publication Frequency:  

  • H Index:  43

  • Best Quartile:

    Q1:  

    Q2:  Computer Science Applications

    Q3:  

    Q4:  

  • Cite Score:  5.6

  • SNIP:  1.367

  • Journal Rank(SJR):  0.681