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Games for Health - Mary Ann Liebert | 2024 Impact Factor:2.8 | Cite Score:5.2 | Q1

Games for Health Journal - Mary Ann Liebert - Impact Factor

Impact Factor and Journal Rank of Games for Health

  • About: Games for Health Journal is a peer-reviewed publication by Mary Ann Liebert that focuses on the use of interactive games and game technologies for health and healthcare applications. The journal explores the design, development, and evaluation of game-based interventions that promote physical and mental well-being, prevent disease, and improve clinical outcomes.
  • Objective:
    The objective of Games for Health Journal is to provide a platform for researchers, developers, and practitioners to share innovative research and developments in the field of health games. The journal aims to advance the understanding and application of game technologies in healthcare, fostering interdisciplinary collaboration and promoting the integration of gaming into health interventions.
  • Focus Areas:
    Games for Health Journal covers a wide range of topics, including but not limited to: serious games for health education and training, exergames and fitness games, rehabilitation and therapeutic games, games for mental health, games for behavior change, and the impact of gaming on health outcomes. The journal encourages submissions that demonstrate the effectiveness and potential of games to enhance health and healthcare delivery.
  • Peer Review Process:
    The journal employs a rigorous peer-review process to ensure the publication of high-quality research. Each submission is evaluated by experts in the field for its originality, technical soundness, significance, and clarity. The peer review process provides authors with valuable feedback to enhance the quality and impact of their work.
  • Innovation and Impact:
    Games for Health Journal emphasizes innovation and impact in the field of health games. By publishing pioneering research that introduces new game technologies, tools, and applications, the journal seeks to advance the capabilities of games in improving health outcomes. The journal promotes the dissemination of research that can drive progress in health gaming, ultimately contributing to better healthcare practices and patient outcomes.
  • Global Reach and Accessibility:
    The journal is internationally recognized and attracts submissions from researchers around the world. Games for Health Journal is committed to making high-quality research accessible to a global audience, supporting the open access model to ensure that knowledge is freely available to researchers, practitioners, and the public. This approach fosters widespread dissemination and utilization of research findings.
  • Interdisciplinary Collaboration:
    Games for Health Journal encourages interdisciplinary collaboration by welcoming contributions from diverse fields such as computer science, medicine, psychology, and education. By promoting the integration of gaming and health sciences, the journal aims to drive innovative solutions to health challenges and support the development of interdisciplinary research networks.

  • Editor-in-Chief:  Kimberly D. Hieftje

  • Scope: Development of Health Games:
    Design, creation, and evaluation of digital games specifically aimed at improving health outcomes.
  • Therapeutic Applications:
    Use of games for physical therapy, mental health therapy, cognitive rehabilitation, and other therapeutic interventions.
  • Behavioral Change:
    Games designed to promote healthy behaviors, lifestyle changes, and adherence to treatment protocols.
  • Health Education:
    Educational games aimed at increasing health literacy and awareness among various populations.
  • Serious Games for Training:
    Games used for training healthcare professionals and caregivers in clinical skills, decision-making, and patient management.
  • Clinical Research and Trials:
    Studies assessing the efficacy and impact of health games through clinical trials and research methodologies.
  • Technological Innovations:
    Innovations in gaming technology and their application to health, including virtual reality, augmented reality, and mobile gaming.
  • Usability and User Experience:
    Research on the usability, accessibility, and user experience design of health games.
  • Ethical and Regulatory Issues:
    Discussions on the ethical considerations, privacy concerns, and regulatory frameworks surrounding the use of games in healthcare.
  • Latest Research Topics for PhD in Computer Science

  • Print ISSN:  2161783X

    Electronic ISSN:  21617856

  • Abstracting and Indexing:  Sciences Citation Index Expanded, Scopus

  • Imapct Factor 2024:  2.8

  • Subject Area and Category:   Computer Science , Computer Science Applications , Medicine , Public Health, Environmental and Occupational Health , Rehabilitation , Social Sciences , Health (social science)

  • Publication Frequency:  

  • H Index:  52

  • Best Quartile:

    Q1:  Health (social science)

    Q2:  

    Q3:  

    Q4:  

  • Cite Score:  5.2

  • SNIP:  0.901

  • Journal Rank(SJR):  0.826