List of Topics:
Location Research Breakthrough Possible @S-Logix pro@slogix.in

Office Address

Social List

IEEE Transactions on Games | 2024 Impact Factor:2.8 | Cite Score:5.2 | Q2

IEEE Transactions on Games Journal

Impact Factor and Journal Rank of IEEE Transactions on Games

  • About: IEEE Transactions on Games (TOG) is a premier journal dedicated to the field of gaming and its related technologies. The journal publishes high-quality research that advances the understanding of game design, development, and analysis, encompassing both theoretical and practical perspectives.
  • Objective:
    The primary objective of IEEE Transactions on Games is to disseminate cutting-edge research that contributes significantly to the gaming industry and academia. The journal aims to foster innovation and collaboration among researchers, developers, and practitioners by providing a platform for sharing insights and advancements in the gaming domain.
  • Interdisciplinary Approach:
    IEEE Transactions on Games adopts an interdisciplinary approach, welcoming contributions from a diverse array of fields, including computer science, artificial intelligence, human-computer interaction, psychology, cognitive science, game theory, education, arts, and humanities. This broad perspective allows the journal to address various aspects of gaming, from technical developments to the psychological and social impacts of games.
  • Impact:
    The impact of IEEE Transactions on Games is significant within the gaming sector and beyond. As a leading source of authoritative research, the journal influences the direction of future advancements in game design, AI applications in games, educational and serious games, and more. Its publications inform industry practices and academic research, contributing to the evolution and innovation of gaming technologies globally.
  • Significance:
    IEEE Transactions on Games holds significant value for researchers, developers, and practitioners involved in gaming technologies. By maintaining rigorous peer-review standards, the journal ensures the publication of high-quality, impactful research that shapes the fields discourse. Beyond technical advancements, it explores the broader implications of gaming, including its socio-cultural impacts and educational potential. By serving as a comprehensive resource, the journal facilitates collaboration between academia and industry, fostering a vibrant ecosystem of knowledge exchange and innovation in gaming technologies.

  • Editor-in-Chief:  Georgios N. Yannakakis

  • Scope: The IEEE Transactions on Games is a scholarly journal published by the IEEE Computational Intelligence Society. It focuses on the theoretical and practical aspects of games and game design, including:
  • Game Theory:
    Analysis, applications, and algorithms related to game theory, including cooperative and non-cooperative games, evolutionary games, and dynamic games.
  • Game Design and Development:
    Techniques, methodologies, and tools for the design, development, and evaluation of games, including serious games, gamification, and game-based learning.
  • Computational Intelligence in Games:
    Applications of computational intelligence techniques such as neural networks, evolutionary computation, fuzzy systems, and swarm intelligence to games and game design.
  • Game Analytics:
    Methods and tools for analyzing player behavior, game data, and game environments to improve game design and player experience.
  • Game Technologies:
    Advances in game engines, virtual reality, augmented reality, and other technologies that impact game design and development.
  • Artificial Intelligence in Games:
    AI techniques including planning, learning, adaptation, and decision-making in the context of games and interactive environments.
  • Interactive Narrative:
    Techniques and technologies for creating interactive stories, plot generation, and narrative-driven gameplay experiences.
  • Game User Experience (UX) and Human-Computer Interaction (HCI):
    Studies and innovations in UX design, HCI principles, and user-centered approaches to game development.
  • Education and Games:
    The use of games for educational purposes, including game-based learning environments and educational game design principles.
  • Serious Games:
    Applications of games for purposes beyond entertainment, including health, education, training, and social impact.
  • Game Security and Privacy:
    Techniques and approaches for securing games and protecting user privacy in online and offline gaming environments.
  • Ethical and Social Implications of Games:
    Discussions on the ethical considerations, cultural impacts, and societal implications of games and gaming technologies.
  • Latest Research Topics for PhD in Computer Science

  • Print ISSN:  2475-1502

    Electronic ISSN:  2475-1510

  • Abstracting and Indexing:  Scopus, Science Citation Index Expanded

  • Imapct Factor 2024:  2.8

  • Subject Area and Category:   Computer Science, Artificial Intelligence, Software, Engineering, Control and Systems Engineering, Electrical and Electronic Engineering

  • Publication Frequency:  

  • H Index:  56

  • Best Quartile:

    Q1:  

    Q2:  Control and Systems Engineering

    Q3:  

    Q4:  

  • Cite Score:  5.2

  • SNIP:  1.361

  • Journal Rank(SJR):  0.626