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Interactive Learning Environments -Taylor & Francis | 2024 Impact Factor:3.7 | Cite Score:13.8 | Q1

Interactive Learning Environments Journal

Impact Factor and Journal Rank of Interactive Learning Environments

  • About: Interactive Learning Environments is a peer-reviewed journal published by Taylor & Francis. It focuses on research in the field of interactive learning environments, encompassing technology-enhanced learning, educational software, and human-computer interaction. The journal provides a platform for scholars, researchers, and practitioners to publish original research articles, reviews, and case studies that advance the understanding and application of interactive technologies in education.
  • Objective: The primary objective of Interactive Learning Environments is to promote research and innovation in interactive learning technologies. The journal aims to explore theories, methodologies, and applications that enhance the design, development, and evaluation of interactive learning environments. By publishing high-quality research, the journal contributes to the advancement of technology-enhanced learning and its practical applications in diverse educational settings.
  • Interdisciplinary Focus: Interactive Learning Environments adopts an interdisciplinary approach, welcoming contributions from various fields related to interactive learning and technology-enhanced education, including but not limited to, Educational Technology, Human-Computer Interaction, Computer-Supported Collaborative Learning, Game-Based Learning, Virtual and Augmented Reality, Mobile Learning, Adaptive Learning Systems, Learning Analytics, Instructional Design, Cognitive Psychology. This interdisciplinary perspective fosters collaboration and innovation, leading to the development of advanced interactive learning environments that cater to diverse learner needs and preferences.
  • Global Reach and Impact: With a broad international readership and authorship, Interactive Learning Environments has a global reach and impact. Its publications contribute to the dissemination of knowledge and advancements in interactive learning technologies worldwide. The journal content influences both academic research and practical applications, driving progress in areas such as digital literacy, inclusive education, lifelong learning, and educational equity.
  • High Standards and Rigorous Review: Maintaining high academic standards, Interactive Learning Environments conducts a rigorous peer-review process. Each submitted manuscript undergoes thorough evaluation by experts in the field to ensure the quality, originality, and pedagogical relevance of the research. This stringent review process upholds the integrity and reputation of the journal, ensuring that only high-quality and impactful research is published.
  • Significance: Interactive Learning Environments plays a significant role in advancing research and practice in the field of technology-enhanced education. By providing a platform for the publication of cutting-edge research findings, the journal contributes to the growth of knowledge and innovation in interactive learning technologies. It serves as an essential resource for educators, instructional designers, researchers, and policymakers seeking to harness the power of technology to create engaging, effective, and inclusive learning experiences for learners of all ages and backgrounds.

  • Editor-in-Chief:  Asher Rospigliosi 

  • Scope: The Interactive Learning Environments journal, published by Taylor & Francis, is a respected peer-reviewed publication that focuses on the design, development, and evaluation of interactive learning environments. It provides a significant platform for researchers, educators, designers, and technologists to share their latest research findings, innovative methodologies, and practical insights in the field of technology-enhanced learning. Here is an overview of its key focus areas and scope:
  • 1. Design and Development of Interactive Learning Environments:
    Research on the design principles, pedagogical strategies, and technological innovations for creating engaging and effective interactive learning environments.
    Studies on user interface design, usability, accessibility, and learner-centered approaches to design.
  • 2. Technology Integration in Education:
    Advancements in the integration of technology tools, such as multimedia, simulations, virtual reality (VR), and augmented reality (AR), into educational settings.
    Research on the use of educational software, mobile applications, and online platforms to support learning and instruction.
  • 3. Collaborative and Social Learning Environments:
    Exploration of collaborative learning environments, including computer-supported collaborative learning (CSCL) platforms and social networking tools.
    Research on fostering communication, collaboration, and knowledge sharing among learners in online and blended learning contexts.
  • 4. Game-Based Learning and Serious Games:
    Advancements in the design and implementation of educational games, simulations, and gamified learning environments.
    Research on game design principles, learning analytics, and the effectiveness of game-based learning approaches.
  • 5. Adaptive and Personalized Learning Systems:
    Exploration of adaptive learning technologies that tailor instruction and content delivery to individual learner needs and preferences.
    Research on personalized learning environments, intelligent tutoring systems (ITS), and adaptive assessment tools.
  • 6. Learning Analytics and Educational Data Mining:
    Advancements in the use of learning analytics and data mining techniques to analyze learner interactions, behaviors, and performance in interactive learning environments.
    Research on dashboards, visualizations, and predictive models for informing instructional decision-making and improving learning outcomes.
  • 7. Pedagogical Approaches and Instructional Design:
    Exploration of pedagogical models, learning theories, and instructional strategies for effective teaching and learning in interactive environments.
    Research on learner engagement, motivation, and metacognitive skills development.
  • 8. Mobile and Ubiquitous Learning Environments:
    Advancements in mobile learning technologies, ubiquitous computing, and context-aware educational applications.
    Research on seamless learning experiences, location-based learning, and mobile-assisted language learning (MALL).
  • 9. Evaluation and Assessment of Learning Environments:
    Exploration of methodologies and tools for evaluating the usability, effectiveness, and impact of interactive learning environments.
    Research on formative and summative assessment practices, learning analytics dashboards, and user experience (UX) evaluation.
  • 10. Teacher Professional Development and Training:
    Advancements in professional development programs, training workshops, and resources for educators to effectively integrate technology into their teaching practices.
    Research on teacher competencies, attitudes, and beliefs regarding technology-enhanced learning.
  • 11. Ethical and Societal Implications:
    Exploration of ethical considerations, privacy concerns, and social implications of technology use in education.
    Research on digital citizenship, responsible use of technology, and equity issues in access to interactive learning environments.
  • Latest Research Topics for PhD in Computer Science

  • Print ISSN:  10494820

    Electronic ISSN:  

  • Abstracting and Indexing:  SCOPUS, Sciences Citation Index Expanded

  • Imapct Factor 2024:  3.7

  • Subject Area and Category:   Computer Science, Computer Science Applications, Social Sciences, Education , E-learning

  • Publication Frequency:  

  • H Index:  80

  • Best Quartile:

    Q1:  Computer Science Applications

    Q2:  

    Q3:  

    Q4:  

  • Cite Score:  13.8

  • SNIP:  2.978

  • Journal Rank(SJR):  1.976