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Interactive Technology and Smart Education - Emerald | 2024 Impact Factor:5.6 | Cite Score:11.3 | Q1

Interactive Technology and Smart Education Journal With Cite Score

Cite Score and Journal Rank of Interactive Technology and Smart Education

  • About: The Interactive Technology and Smart Education Journal is a peer-reviewed publication focused on the integration of interactive technologies and smart educational practices. It serves as a platform for researchers, educators, and practitioners to publish original research articles, reviews, and case studies on innovative uses of technology in education.
  • Objective:
    The primary objective of the journal is to advance the understanding and implementation of interactive and smart technologies in educational settings. It aims to facilitate the exchange of knowledge and best practices among experts working to enhance teaching and learning through technology.
  • Topics Covered:
    The Interactive Technology and Smart Education Journal covers a wide range of topics including: Interactive learning environments Smart educational systems and tools Technology-enhanced learning Mobile and ubiquitous learning Virtual and augmented reality in education Artificial intelligence and machine learning applications in education Gamification and game-based learning Educational data analytics and learning analytics
  • Impact:

    The journal significantly impacts both academia and practice by promoting research that enhances the effectiveness of educational technologies. Its publications contribute to the development of new methods and tools that improve learning outcomes and provide engaging, personalized learning experiences.
  • Significance:
    The Interactive Technology and Smart Education Journal is significant in advancing the field of educational technology by providing a forum for high-quality, peer-reviewed research. By highlighting the latest innovations and practical applications of technology in education, the journal supports the development and implementation of smart, interactive learning solutions that address the needs of modern learners and educators.

  • Editor-in-Chief:  Dr Pedro Isaias

  • Scope: The Interactive Technology and Smart Education journal focuses on the integration and application of interactive technologies in educational settings. This journal covers a wide range of topics related to the use of technology to enhance learning experiences. Here are the key areas typically covered in this journal:
  • 1. Interactive Learning Environments
    Design and development of interactive learning platforms and tools
    Research on the effectiveness of interactive technologies in education
    Case studies of interactive learning environments in various educational contexts
  • 2. Smart Educational Technologies
    Development and application of smart technologies in education
    Use of artificial intelligence, machine learning, and data analytics in educational settings
    Innovations in educational technology that personalize and adapt to learners needs
  • 3. Digital Pedagogies
    Strategies for integrating digital tools and resources into teaching and learning
    Research on digital pedagogical approaches and their impact on student outcomes
    Best practices for using technology to support active and engaged learning
  • 4. Gamification and Game-Based Learning
    Design and implementation of educational games and gamified learning experiences
    Research on the impact of gamification on student motivation and engagement
    Case studies and examples of successful game-based learning initiatives
  • 5. Virtual and Augmented Reality in Education
    Applications of virtual reality (VR) and augmented reality (AR) in educational contexts
    Research on the effectiveness of VR and AR as learning tools
    Development of immersive learning experiences using VR and AR technologies
  • 6. Online and Blended Learning
    Design and evaluation of online and blended learning programs
    Research on the challenges and opportunities of online education
    Strategies for effectively combining face-to-face and online learning experiences
  • 7. Mobile Learning
    Development and use of mobile technologies for educational purposes
    Research on the impact of mobile learning on student engagement and achievement
    Case studies of mobile learning initiatives and best practices
  • 8. Educational Data and Learning Analytics
    Use of data analytics to inform and improve teaching and learning
    Development of learning analytics tools and dashboards
    Research on the ethical considerations and implications of data use in education
  • 9. Collaborative Learning Technologies
    Design and implementation of technologies that support collaborative learning
    Research on the impact of collaborative technologies on group dynamics and learning outcomes
    Case studies of successful collaborative learning initiatives using technology
  • 10. Teacher Professional Development and Technology Integration
    Strategies for training and supporting teachers in the use of educational technologies
    Research on the challenges and successes of technology integration in schools
    Best practices for ongoing professional development in educational technology
  • Latest Research Topics for PhD in Computer Science

  • Print ISSN:  1741-5659

    Electronic ISSN:  1758-8510

  • Abstracting and Indexing:  Scopus

  • Imapct Factor 2024:  5.6

  • Subject Area and Category:   Computer Science, Computer Science (miscellaneous), Social Sciences, Education, E-learning

  • Publication Frequency:  

  • H Index:  39

  • Best Quartile:

    Q1:  Computer Science (miscellaneous)

    Q2:  

    Q3:  

    Q4:  

  • Cite Score:  11.3

  • SNIP:  1.697

  • Journal Rank(SJR):  0.944