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International Journal of Gaming and Computer-Mediated Simulations - IGI Global | 2024 Impact Factor:0.8 | Cite Score:3.8 | Q4

International Journal of Gaming and Computer-Mediated Simulations With Cite Score

Cite Score and Journal Rank of International Journal of Gaming and Computer-Mediated Simulations

  • About: The International Journal of Gaming and Computer-Mediated Simulations is a peer-reviewed journal dedicated to publishing research on gaming, computer-mediated simulations, and their applications across various fields. The journal explores the design, development, and impact of games and simulations as tools for learning, training, entertainment, and social interaction.
  • Objective
    The journal aims to advance the understanding of gaming and simulations by providing a platform for high-quality research that addresses theoretical, practical, and methodological issues. It seeks to explore the potential of games and simulations to enhance learning outcomes, engage users, and foster interactive experiences.
  • Topics Covered
    The journal covers a wide range of topics related to gaming and computer-mediated simulations, including: Game design and development Educational games and simulations Serious games for training and skill development Virtual reality (VR) and augmented reality (AR) applications User experience and interaction in gaming Game-based learning and assessment Simulation-based training in healthcare, military, and other sectors Psychological and social impacts of gaming Game mechanics and dynamics Gamification and its applications
  • Interdisciplinary Approach
    The journal encourages an interdisciplinary approach by combining insights from computer science, psychology, education, communication, and design. This approach helps address complex issues in gaming and simulations, fostering innovative solutions and applications in various domains.
  • Impact and Significance
    The International Journal of Gaming and Computer-Mediated Simulations is significant for its role in advancing research on the use of games and simulations as powerful tools for education, training, and social interaction. It provides valuable insights into the design and implementation of game-based solutions that can enhance engagement, learning, and performance across different contexts.
  • Submission and Review Process
    The journal follows a stringent peer-review process to ensure the quality and relevance of submitted papers. Each submission is evaluated based on its originality, technical rigor, practical implications, and contribution to the field. The review process helps maintain high standards of research quality and integrity.

  • Editor-in-Chief:  Hui Li 

  • Scope: The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) is dedicated to advancing the research, development, and application of gaming and simulation technologies in various fields. The journal explores the educational, psychological, and technological aspects of gaming and computer-mediated simulations, providing a platform for academics, researchers, and practitioners to share their findings and insights.
  • Game Design and Development:
    Game Mechanics: Research on the fundamental principles of game design, including gameplay mechanics, narrative design, and user interaction.
  • Virtual Environments: Studies on the creation and development of immersive virtual environments for gaming and simulations.
  • Game Engines and Platforms: Exploration of game engines and platforms used for developing computer-mediated simulations and games.
  • User Experience and Interface Design: Research on the design and evaluation of user interfaces in games and simulations to enhance user engagement and experience.
  • Educational Gaming and Simulations:
    Serious Games: Studies on the use of games for educational and training purposes, focusing on the effectiveness and outcomes of serious games.
  • Simulations in Education: Research on the integration of simulations in educational settings to enhance learning and skill development.
  • Gamification: Exploration of gamification techniques and their application in non-gaming contexts, such as education, healthcare, and business.
  • Assessment and Evaluation: Studies on the assessment of learning outcomes and the evaluation of educational games and simulations.
  • Cognitive and Psychological Aspects:
    Player Behavior: Research on player behavior, motivation, and engagement in gaming environments.
  • Impact of Gaming: Studies on the psychological and cognitive effects of gaming, including the impact on learning, problem-solving, and decision-making.
  • Social Interaction: Exploration of social dynamics and interactions within multiplayer and online gaming communities.
  • Immersion and Presence: Research on the factors that contribute to a sense of immersion and presence in virtual and gaming environments.
  • Technology and Innovation:
    Virtual Reality (VR) and Augmented Reality (AR): Studies on the application of VR and AR technologies in gaming and simulations.
  • Artificial Intelligence in Gaming: Research on the use of AI to enhance game design, character behavior, and simulation realism.
  • Mobile and Online Gaming: Exploration of trends and developments in mobile and online gaming platforms.
  • Technological Advancements: Research on emerging technologies that influence gaming and simulations, such as cloud gaming, blockchain, and haptic feedback.
  • Case Studies and Applications:
    Industry Applications: Case studies showcasing the application of gaming and simulations in various industries, including healthcare, military, and business.
  • Best Practices: Research on best practices for designing and implementing gaming and simulations for specific purposes.
  • Cross-Disciplinary Applications: Studies on the use of gaming and simulations in interdisciplinary research and practice.
  • Ethical and Cultural Considerations:
    Ethical Issues in Gaming: Research on the ethical implications of game design, content, and player interactions.
  • Cultural Perspectives: Studies on the cultural impact of gaming and the representation of diverse cultures in games and simulations.
  • Policy and Regulation: Exploration of the legal and regulatory aspects of gaming and computer-mediated simulations.
  • Latest Research Topics for PhD in Computer Science

  • Print ISSN:  1942-3888

    Electronic ISSN:  1942-3896

  • Abstracting and Indexing:  Scopus, Emerging Sources Citation Index (ESCI)

  • Imapct Factor 2024:  1.9

  • Subject Area and Category:  Computer Science, Computer Science Applications

  • Publication Frequency:  Quarterly

  • H Index:  24

  • Best Quartile:

    Q1:  

    Q2:  

    Q3:  

    Q4:  Computer Science Applications

  • Cite Score:  3.8

  • SNIP:  1.270

  • Journal Rank(SJR):  0.220