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International Journal of Technologies in Learning - Common Ground Research Networks | 2024 Cite Score:0.7 | Q4

International Journal of Technologies in Learning With Cite Score

Cite Score and Journal Rank of International Journal of Technologies in Learning

  • About: Objective: The International Journal of Technologies in Learning focuses on the integration of technology in educational settings. It publishes research and reviews on the use of technological tools and methods to enhance learning processes and outcomes. The journal aims to explore innovative approaches and solutions for incorporating technology into teaching and learning, including e-learning platforms, educational software, and digital resources.
  • Impact and Significance: This journal is crucial for educators, researchers, and technology developers who are interested in the intersection of technology and education. It provides valuable insights into effective practices for leveraging technology to improve educational experiences and outcomes. By showcasing cutting-edge research and developments, it supports the advancement of educational technology and its application in diverse learning environments.

  • Editor-in-Chief:  Carl Bagley

  • Scope: International Journal of Technologies in Learning (IJTL) is a scholarly journal that focuses on the intersection of technology and learning. It publishes research and developments related to the application of technology in educational contexts.
    1. Educational Technology: Research on the development and use of technology tools and platforms in educational settings, including software applications, digital resources, and online learning environments.
  • 2. E-Learning and Online Education: Studies on e-learning methodologies, online course design, virtual classrooms, and the effectiveness of online education compared to traditional methods.
  • 3. Learning Management Systems (LMS): Research on the design, implementation, and use of LMS platforms that facilitate the administration, documentation, tracking, and delivery of educational courses.
  • 4. Mobile Learning (M-Learning): Exploration of mobile technologies in education, including the use of smartphones, tablets, and mobile apps for learning and teaching purposes.
  • 5. Interactive Learning Technologies: Studies on interactive tools and technologies such as virtual reality (VR), augmented reality (AR), and interactive simulations that enhance the learning experience.
  • 6. Pedagogical Strategies and Technology Integration: Research on pedagogical approaches for integrating technology into teaching and learning processes, including instructional design and technology-enhanced learning strategies.
  • 7. Educational Data Mining and Learning Analytics: Analysis of educational data to improve learning outcomes, including data-driven insights into student performance, behavior, and engagement.
  • 8. Gamification and Game-Based Learning: Studies on the use of gamification techniques and educational games to engage learners and enhance educational experiences.
  • 9. Technology Adoption and Acceptance in Education: Research on factors influencing the adoption and acceptance of educational technologies by teachers, students, and institutions.
  • 10. Technology for Special Education: Exploration of technological solutions designed to support learners with special needs, including assistive technologies and adaptive learning tools.
  • Latest Research Topics for PhD in Computer Science

  • Print ISSN:  23270144

    Electronic ISSN:  23272686

  • Abstracting and Indexing:  Scopus

  • Imapct Factor :  

  • Subject Area and Category:   Computer Science, Computer Science Applications, Social Sciences, Education, E-learning

  • Publication Frequency:  Biannually

  • H Index:  6

  • Best Quartile:

    Q1:  

    Q2:  

    Q3:  

    Q4:  Computer Science Applications

  • Cite Score:  0.7

  • SNIP:  0.342

  • Journal Rank(SJR):  0.146