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Journal of WSCG - Vaclav Skala Union Agency | 2024 Cite Score:0.5 | Q4

Journal of WSCG With Cite Score

Cite Score and Journal Rank of Journal of WSCG

  • About: Journal of WSCG (Winter School of Computer Graphics) is a peer-reviewed academic journal focusing on computer graphics and related areas, stemming from the Winter School of Computer Graphics conference.
  • Objective: The primary objective of the Journal of WSCG is to disseminate high-quality research and advancements in the field of computer graphics. The journal publishes research articles, technical papers, and reviews covering various aspects of computer graphics, including algorithms, rendering techniques, visualization, and interactive graphics.
  • Interdisciplinary Approach: The Journal of WSCG adopts an interdisciplinary approach by incorporating research from fields such as computer science, mathematics, visual arts, and human-computer interaction. This approach fosters a comprehensive understanding of computer graphics and encourages innovative solutions that bridge multiple disciplines.
  • Impact and Significance: The Journal of WSCG is significant for its role in advancing the field of computer graphics by providing a platform for cutting-edge research and technological developments. It serves as a valuable resource for researchers, practitioners, and educators involved in computer graphics, visualization, and related areas. The journals focus on current trends and emerging technologies ensures its relevance and impact within the computer graphics community.

  • Editor-in-Chief:  Václav Skala

  • Scope: The Journal of WSCG (WSCG stands for "Winter School of Computer Graphics") focuses on research in the field of computer graphics and visualization. The journal is known for publishing high-quality papers that cover a wide range of topics within computer graphics.
  • 1. Computer Graphics Algorithms: Research on algorithms used in computer graphics, including rendering, shading, and modeling techniques.
  • 2. 3D Modeling and Animation: Studies on techniques and methods for creating and animating three-dimensional models, including character animation, motion capture, and procedural generation.
  • Computer Vision: Research on the intersection of computer vision and graphics, including image processing, object recognition, and scene understanding.
  • Visualization Techniques: Studies on methods and tools for visualizing complex data, including scientific visualization, information visualization, and visual analytics.
  • Graphics Hardware: Research on hardware used for computer graphics, including graphics processing units (GPUs), hardware acceleration, and performance optimization.
  • Rendering Techniques: Studies on various rendering techniques, including real-time rendering, ray tracing, global illumination, and shading models.
  • Virtual Reality (VR) and Augmented Reality (AR): Research on technologies and applications related to VR and AR, including immersive environments, interactive graphics, and user interfaces.
  • Computer Graphics Software: Studies on software tools and libraries used in computer graphics, including graphics engines, development frameworks, and application programming interfaces (APIs).
  • Interactive Graphics: Research on interactive graphics techniques, including user interaction, graphical user interfaces (GUIs), and real-time feedback.
  • Computer Animation: Studies on techniques for animating objects and characters, including motion synthesis, keyframing, and dynamics simulation.
  • Digital Art and Aesthetics: Research on the intersection of computer graphics and digital art, including artistic techniques, aesthetic principles, and creative applications.
  • Geometric Modeling: Studies on methods for representing and manipulating geometric shapes, including mesh generation, surface modeling, and computational geometry.
  • Game Development: Research on graphics-related aspects of game development, including game engines, visual effects, and interactive storytelling.
  • Image Synthesis: Studies on techniques for synthesizing images, including texture mapping, environment mapping, and procedural texture generation.
  • Latest Research Topics for PhD in Computer Science

  • Print ISSN:  12136964

    Electronic ISSN:   12136972

  • Abstracting and Indexing:  Scopus

  • Imapct Factor :  

  • Subject Area and Category:   Computer Science, Computer Graphics and Computer-Aided Design, Software, Mathematics, Computational Mathematics

  • Publication Frequency:  

  • H Index:  13

  • Best Quartile:

    Q1:  

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    Q4:  Computational Mathematics

  • Cite Score:  0.5

  • SNIP:  0.120

  • Journal Rank(SJR):  0.124