List of Topics:
Location Research Breakthrough Possible @S-Logix pro@slogix.in

Office Address

Social List

Presence: Teleoperators and Virtual Environments - MIT Press | 2024 Cite Score:1.8 | Q3

Presence: Teleoperators and Virtual Environments Journal With Cite Score

Cite Score and Journal Rank of Presence: Teleoperators and Virtual Environments

  • About: The Presence: Teleoperators and Virtual Environments Journal is a peer-reviewed publication dedicated to the study of teleoperators, virtual environments, and related technologies. It provides a platform for researchers, practitioners, and academics to publish original research articles, reviews, and case studies that explore the development, application, and impact of teleoperation systems and virtual reality environments.
  • Objective:
    The primary objective of the journal is to advance the understanding and application of teleoperators and virtual environments by disseminating high-quality research. It aims to facilitate the exchange of knowledge and ideas in these fields, promoting the development of innovative technologies and their practical implementation.
  • Topics Covered:
    The Presence: Teleoperators and Virtual Environments Journal covers a wide range of topics including: Design and development of teleoperation systems Virtual reality and augmented reality environments Human-computer interaction in virtual and teleoperation contexts Applications of virtual environments in various fields (e.g., healthcare, education, entertainment) Perception and cognition in virtual environments Immersive technologies and their psychological impacts User experience and usability studies in virtual environments Advances in hardware and software for teleoperators and virtual environments
  • Impact:
    The journal significantly impacts both academia and industry by promoting research that enhances the understanding and application of teleoperators and virtual environments. Its publications contribute to the development of new technologies, methods, and applications that improve the effectiveness and usability of virtual and teleoperation systems.
  • Significance:
    The Presence: Teleoperators and Virtual Environments Journal is significant in advancing the fields of teleoperation and virtual reality by providing a forum for high-quality, peer-reviewed research. By focusing on both theoretical and practical aspects, the journal supports the development of innovative solutions and technologies that drive progress in creating immersive and effective virtual environments.

  • Editor-in-Chief:  Eugene Chng

  • Scope: Presence: Teleoperators and Virtual Environments Journal is a peer-reviewed academic journal dedicated to the study of teleoperation and virtual environments. It focuses on the theoretical, empirical, and methodological aspects of virtual reality, augmented reality, and telepresence. Here are the key areas typically covered in this journal:
  • 1. Virtual Reality (VR)
    Research on the development and application of VR technologies
    Studies on VR systems, environments, and simulations
    Development of VR hardware and software solutions
  • 2. Augmented Reality (AR)
    Research on AR technologies and applications
    Studies on the integration of virtual and real-world environments
    Development of AR tools and frameworks
  • 3. Teleoperation
    Research on teleoperation systems and techniques
    Studies on remote control of robotic systems and devices
    Development of teleoperation applications in various fields
  • 4. Telepresence
    Research on the concept and implementation of telepresence
    Studies on enhancing the sense of presence in virtual environments
    Development of telepresence systems and applications
  • 5. Human-Computer Interaction (HCI)
    Research on the interaction between humans and virtual/augmented environments
    Studies on user experience, usability, and interface design in VR/AR
    Development of new HCI approaches for teleoperation and telepresence
  • 6. Perception and Cognition
    Research on human perception and cognition in virtual environments
    Studies on sensory feedback, spatial awareness, and cognitive load
    Development of models and frameworks to understand user perception in VR/AR
  • 7. Applications of VR/AR
    Research on the application of VR/AR in various fields such as healthcare, education, entertainment, and training
    Studies on the impact and effectiveness of VR/AR applications
    Development of case studies and practical implementations of VR/AR technologies
  • 8. Technological Innovations
    Research on the latest technological advancements in VR/AR and teleoperation
    Studies on new devices, sensors, and interaction techniques
    Development of innovative solutions to enhance virtual environments and telepresence
  • 9. Methodological Approaches
    Research on methodologies for studying and evaluating VR/AR and teleoperation systems
    Studies on experimental designs, measurement techniques, and data analysis
    Development of best practices and guidelines for VR/AR research
  • 10. Social and Ethical Implications
    Research on the social impact and ethical considerations of VR/AR and teleoperation technologies
    Studies on privacy, security, and ethical issues in virtual environments
    Development of policies and frameworks to address social and ethical challenges
  • Latest Research Topics for PhD in Computer Science

  • Print ISSN:  1054-7460

    Electronic ISSN:  1531-3263

  • Abstracting and Indexing:  Scopus

  • Imapct Factor :  

  • Subject Area and Category:   Computer Science, Computer Vision and Pattern Recognition, Human-Computer Interaction, Software, Engineering, Control and Systems Engineering

  • Publication Frequency:  

  • H Index:  105

  • Best Quartile:

    Q1:  

    Q2:  

    Q3:  Computer Vision and Pattern Recognition

    Q4:  

  • Cite Score:  1.8

  • SNIP:  0.520

  • Journal Rank(SJR):  0.321