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Simulation and Gaming - SAGE | 2024 Impact Factor: 1.8 | Cite Score:3.9 | Q2

Simulation and Gaming Journal With Cite Score

Cite Score and Journal Rank of Simulation and Gaming

  • About: The Simulation and Gaming Journal is a peer-reviewed publication that focuses on the use of simulation and gaming techniques in research, education, and training. It serves as a platform for researchers, practitioners, and educators to publish original research articles, reviews, and case studies on the development, application, and evaluation of simulation and gaming methodologies.
  • Objective:
    The primary objective of the journal is to advance the understanding and application of simulation and gaming techniques across various domains. It aims to facilitate the exchange of knowledge and ideas among experts working on innovative simulations, games, and interactive methodologies that enhance learning, decision-making, and problem-solving.
  • Topics Covered:
    The Simulation and Gaming Journal covers a wide range of topics including: Development and design of simulation models and games Application of simulations and games in education and training Evaluation and assessment of simulation-based learning Interactive methodologies and virtual environments Game-based learning and serious games Case studies and practical applications in various fields such as healthcare, engineering, and social sciences
  • Impact:
    The journal significantly impacts both academia and industry by promoting research and development in simulation and gaming techniques. Its publications contribute to advancements in the design and use of simulations and games, helping to improve educational practices, training programs, and decision-making processes across diverse fields.
  • Significance:
    The Simulation and Gaming Journal is significant in advancing the field of simulation and gaming by promoting high-quality, peer-reviewed research. By providing a forum for the latest advancements and applications in simulation and gaming, the journal supports the development of innovative tools and methods that enhance learning, training, and research outcomes globally.

  • Editor-in-Chief:  Toshiko Kikkawa

  • Scope: The Simulation and Gaming journal focuses on research and developments related to simulation and gaming methodologies and their applications. Here are the key areas typically covered in this journal:
  • 1. Simulation Models and Techniques
    Development and evaluation of simulation models
    Techniques for creating and implementing simulations
    Applications of simulation in various fields such as engineering, healthcare, and social sciences
  • 2. Gaming for Learning and Education
    Use of games as educational tools
    Design and assessment of educational games and simulations
    Impact of game-based learning on student engagement and outcomes
  • 3. Serious Games
    Development and applications of serious games for training and education
    Case studies and examples of serious games in various domains
    Evaluation of effectiveness and impact of serious games
  • 4. Game Design and Development
    Theoretical and practical aspects of game design
    Techniques for developing interactive and engaging games
    Innovations in game development tools and technologies
  • 5. Simulation in Research and Practice
    Applications of simulation in research and practical problem-solving
    Case studies demonstrating the use of simulation in various industries
    Advances in simulation methodologies and their applications
  • 6. Computational Models and Methods
    Development and application of computational models for simulation
    Techniques for computational modeling and analysis
    Integration of computational methods with simulation and gaming
  • 7. Human-Computer Interaction in Simulation and Gaming
    Design of user interfaces for simulations and games
    User experience research and evaluation in gaming and simulation contexts
    Impact of human-computer interaction on the effectiveness of simulations and games
  • 8. Simulation-Based Training and Skill Development
    Use of simulations for training purposes in various domains
    Evaluation of training programs that incorporate simulations
    Techniques for enhancing skill development through simulation-based training
  • 9. Game-Based Research and Methodologies
    Research methodologies for studying games and simulations
    Theoretical frameworks for understanding game mechanics and player behavior
    Empirical studies on the effects of games and simulations
  • 10. Virtual and Augmented Reality
    Applications of virtual reality (VR) and augmented reality (AR) in simulation and gaming
    Design and development of VR and AR experiences
    Impact of immersive technologies on user experience and outcomes
  • Latest Research Topics for PhD in Computer Science

  • Print ISSN:  10468781

    Electronic ISSN:  1552826X

  • Abstracting and Indexing:  Scopus, Emerging Sources Citation Index (ESCI)

  • Imapct Factor 2024:  1.8

  • Subject Area and Category:   Business, Management and Accounting, Business, Management and Accounting (miscellaneous), Computer Science, Computer Science Applications

  • Publication Frequency:  

  • H Index:  75

  • Best Quartile:

    Q1:  

    Q2:  Social Sciences (miscellaneous)

    Q3:  

    Q4:  

  • Cite Score:  3.9

  • SNIP:  1.032

  • Journal Rank(SJR):  0.496