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Technoetic Arts - Intellect | 2024 Cite Score:0.9 | Q2

Technoetic Arts Journal With Cite Score

Cite Score and Journal Rank of Technoetic Arts

  • About: Objective: The Technoetic Arts journal explores the convergence of technology and artistic practice. It focuses on innovative research and artistic projects that merge technology with various forms of artistic expression. The journal aims to provide a platform for examining how technological advancements influence and transform artistic practices, and vice versa, how art can drive technological innovation.
  • Interdisciplinary Approach: Technoetic Arts fosters an interdisciplinary approach by bringing together researchers, artists, and technologists. This interdisciplinary focus promotes dialogue between the arts and sciences, encouraging collaborations that lead to novel artistic forms and technologies. The journal provides a space for exploring the intersection of creative practices and technological advancements, highlighting the dynamic relationship between these fields.
  • Impact and Significance: The Technoetic Arts journal plays a crucial role in documenting and advancing the field of technoetic arts. By publishing cutting-edge research and innovative projects, it contributes to the understanding of how technology influences artistic practice and how art can impact technological development. The journals significance lies in its ability to showcase new trends and ideas at the intersection of art and technology, shaping the future of both fields.

  • Editor-in-Chief:  Mohammed Aziz Chafchaouni

  • Scope: Technoetic Arts is a peer-reviewed journal focusing on the intersection of technology, art, and consciousness. It explores how technological advancements influence artistic practices and how art can offer insights into technological and cultural developments. The journal is known for its interdisciplinary approach, bridging fields such as digital media, performance art, cybernetics, and philosophy.
    1. Digital and Interactive Media Art: Research on art created or enhanced by digital technologies, including interactive installations, virtual reality, and multimedia performances.
  • 2. Cybernetics and Art: Studies on the application of cybernetic principles to artistic practices, including feedback systems, control theory, and automation in art.
  • 3. Art and Consciousness: Exploration of how artistic experiences can influence or reflect consciousness, including cognitive, emotional, and philosophical dimensions.
  • 4. Technological Innovations in Art: Examination of new technologies and their impact on art creation, presentation, and interpretation, such as artificial intelligence, robotics, and nanotechnology.
  • 5. Performance Art and Technology: Research on the integration of technology into performance art, including live coding, augmented reality performances, and electronic music.
  • 6. Virtual and Augmented Reality: Studies on the use of VR and AR in artistic practices, including immersive environments, interactive experiences, and virtual exhibitions.
  • 7. Media Theory and Criticism: Critical analysis of media and technology from an artistic perspective, including theoretical frameworks and critiques of digital culture.
  • 8. Artistic Practice and Technology Integration: Research on how artists incorporate and innovate with technology in their practices, including case studies and artist interviews.
  • 9. Ethics and Aesthetics of Technology in Art: Examination of ethical considerations and aesthetic implications of using technology in art, including issues of privacy, surveillance, and the digital divide.
  • 10. Interdisciplinary Collaboration: Studies highlighting collaborations between artists, technologists, scientists, and other professionals, exploring how these interactions shape creative practices.
  • Latest Research Topics for PhD in Computer Science

  • Print ISSN:  1477965X

    Electronic ISSN:  

  • Abstracting and Indexing:  SCOPUS

  • Imapct Factor :  

  • Subject Area and Category:   Arts and Humanities, Philosophy, Visual Arts and Performing Arts, Computer Science, Computer Science Applications, Human-Computer Interaction

  • Publication Frequency:  

  • H Index:  7

  • Best Quartile:

    Q1:  

    Q2:  Computer Science Applications

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  • Cite Score:  0.9

  • SNIP:  0.340

  • Journal Rank(SJR):  0.126