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Virtual Creativity - Intellect | 2024 Cite Score:1.0 | Q3

Virtual Creativity Journal With Cite Score

Cite Score and Journal Rank of Virtual Creativity

  • About: Virtual Creativity Journal is a peer-reviewed academic journal that explores the intersections of creativity, technology, and the virtual world. The journal focuses on how digital technologies are transforming creative practices across various domains, including art, design, media, and performance.
  • Objective: The primary objective of the Virtual Creativity Journal is to investigate and document the ways in which virtual environments and digital technologies are reshaping creative processes. The journal aims to provide a platform for innovative research that explores the impact of virtual reality, augmented reality, digital art, and other emerging technologies on creative expression and artistic production.
  • Interdisciplinary Approach: The journal adopts an interdisciplinary approach, integrating perspectives from art, design, computer science, media studies, and cultural studies. This approach allows for a comprehensive exploration of how technology is influencing creativity in various fields. The journal encourages submissions that cross traditional disciplinary boundaries and offer new insights into the convergence of creativity and technology.
  • Impact and Significance: The Virtual Creativity Journal holds significant importance in the rapidly evolving landscape of digital creativity. It serves as a critical resource for artists, designers, researchers, and educators who are interested in understanding the role of technology in shaping contemporary creative practices. The journals contributions help to illuminate the possibilities and challenges of creating in virtual spaces, as well as the broader implications for culture, society, and the arts.

  • Editor-in-Chief:  Julie Studwick

  • Scope: The Virtual Creativity Journal explores the dynamic intersection of creativity and virtual environments. Its scope includes:
  • 1. Virtual Art and Design: Research and case studies on the creation and exhibition of art and design within virtual and digital spaces.
  • 2. Immersive Technologies and Creativity: Studies on how virtual reality (VR), augmented reality (AR), and mixed reality (MR) technologies influence creative processes and outcomes.
  • 3. Digital Storytelling and Narrative Forms: Exploration of new narrative structures and storytelling techniques enabled by digital and virtual environments.
  • 4. Virtual Worlds and Communities: Research on the formation and dynamics of creative communities within virtual worlds, including social interactions and collaborative projects.
  • 5. Creative AI and Algorithmic Art: Studies on the role of artificial intelligence and algorithms in the generation of creative content and art.
  • 6. Interactive Media and Performance: Exploration of performance art and interactive media within virtual spaces, including live events and audience engagement.
  • 7. Digital Craft and Making: Research on the use of digital tools and virtual platforms in craft and making practices, such as 3D printing, virtual prototyping, and digital fabrication.
  • 8. Virtual Museums and Cultural Heritage: Studies on the curation, preservation, and exhibition of cultural heritage in virtual museums and digital archives.
  • 9. Creative Collaboration in Virtual Environments: Exploration of how virtual platforms facilitate creative collaboration across disciplines, geographies, and cultures.
  • 10. Theoretical Perspectives on Virtual Creativity: Critical and theoretical explorations of how virtual environments shape and are shaped by creative practices.
  • 11. Virtual Reality in Education and Training: Research on the use of virtual reality for creative education, skill development, and professional training.
  • 12. Gaming and Creative Expression: Studies on how video games and interactive experiences serve as platforms for creative expression and storytelling.
  • 13. Ethics and Virtual Creativity: Exploration of ethical considerations in virtual creativity, including issues of authorship, intellectual property, and the impact of virtual environments on society.
  • 14. Hybrid Physical-Virtual Experiences: Research on the integration of physical and virtual spaces in creative projects, including installations and hybrid environments.
  • Latest Research Topics for PhD in Computer Science

  • Print ISSN:  23979712

    Electronic ISSN:  

  • Abstracting and Indexing:  Scopus

  • Imapct Factor :  

  • Subject Area and Category:   Arts and Humanities, Arts and Humanities (miscellaneous), Computer Science, Computational Theory and Mathematics, Computer Graphics and Computer-Aided Design, Human-Computer Interaction

  • Publication Frequency:  

  • H Index:  7

  • Best Quartile:

    Q1:  

    Q2:  

    Q3:  Arts and Humanities (miscellaneous)

    Q4:  

  • Cite Score:  1.0

  • SNIP:  0.099

  • Journal Rank(SJR):  0.117