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Neural Rendering and Reenactment of Human Actor Videos - 2018

Neural Rendering And Reenactment Of Human Actor Videos

Research Paper on Neural Rendering And Reenactment Of Human Actor Videos

Research Area:  Machine Learning

Abstract:

We propose a method for generating video-realistic animations of real humans under user control. In contrast to conventional human character rendering, we do not require the availability of a production-quality photo-realistic three-dimensional (3D) model of the human but instead rely on a video sequence in conjunction with a (medium-quality) controllable 3D template model of the person. With that, our approach significantly reduces production cost compared to conventional rendering approaches based on production-quality 3D models and can also be used to realistically edit existing videos. Technically, this is achieved by training a neural network that translates simple synthetic images of a human character into realistic imagery. For training our networks, we first track the 3D motion of the person in the video using the template model and subsequently generate a synthetically rendered version of the video. These images are then used to train a conditional generative adversarial network that translates synthetic images of the 3D model into realistic imagery of the human. We evaluate our method for the reenactment of another person that is tracked to obtain the motion data, and show video results generated from artist-designed skeleton motion. Our results outperform the state of the art in learning-based human image synthesis.

Keywords:  
Neural Rendering
Human Actor Videos
Machine Learning
Deep Learning

Author(s) Name:  Lingjie Liu , Weipeng Xu , Michael Zollhöfer , Hyeongwoo Kim , Florian Bernard , Marc Habermann , Wenping Wang , Christian Theobalt

Journal name:  ACM Transactions on Graphics

Conferrence name:  

Publisher name:  ACM

DOI:  10.1145/3333002

Volume Information:  Volume 38,Issue 5O,ctober 2019,Article No.: 139,pp 1–14,