Research Area:  Blockchain Technology
With the advent of the Internet, the gaming industry has grown tremendously in business, which also raises concerns for cheating and unfair gameplay. In this paper, we propose a novel approach (GiNA) using Blockchain technology to address a few problems with online Peer-to-Peer (P2P) games. GiNA uses two different data packet transfer schemes to ensure the security and authenticity of the data packet sent and received by game clients. More sensitive data uses a Smart contract-based ON-CHAIN data packet transfer solution and less sensitive data uses an OFF-CHAIN data packet transfer solution with end-to-end encryption for data security. A marketplace where peers can buy and sell purchasable assets with the help of Gicoins. Gicoins is a stable token with compliance with the ERC 20 token of Etheruem Blockchain. Later, a low cost and low bandwidth utilization data storage solution is proposed for storing data in a decentralized and distributed manner. Results show that the performance of the proposed approach GiNA is better in comparison to the traditional approaches with parameters such as latency, scalability, packet loss percentage, Blockchain (BC) performance, and data storage comparison.
Author(s) Name:   Nirav Patel; Arpit Shukla; Sudeep Tanwar; Neeraj Kumar; Joel J. P. C. Rodrigues
Journal name:  
Conferrence name:  ICC 2021 - IEEE International Conference on Communications
Publisher name:  IEEE
DOI:  10.1109/ICC42927.2021.9500723
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