Research Area:  Internet of Things
Virtual Reality (VR) has shown great potential to revolutionize the market by providing users immersive experiences with freedom of movement. Compared to traditional video streaming, VR is with ultra high-definition and dynamically changes with users’ head and eye movements, which poses significant challenges for the realization of such potential. In this paper, we provide a detailed and systematic survey of enabling technologies of virtual reality and its applications in Internet of Things (IoT). We identify major challenges of virtual reality on system design, view prediction, computation, streaming, and quality of experience evaluation. We discuss each of them by extensively surveying and reviewing related papers in the recent years. We also introduce several use cases of VR for IoT. Last, issues and future research directions are also identified and discussed.
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Author(s) Name:  Miao Hu,Xianzhuo Luo,Jiawen Chen,Young Choon Lee,Yipeng Zhou,Di Wu
Journal name:  Journal of Network and Computer Applications
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Publisher name:  Elsevier
DOI:  10.1016/j.jnca.2020.102970
Volume Information:  Volume 178, 15 March 2021, 102970
Paper Link:   https://www.sciencedirect.com/science/article/abs/pii/S1084804520304215